A stress test in intersecting geometry + expansion: a soft, viscous “gut” bundle that inflates and slides while keeping adhesion and volume. I drove the motion with X-Particles Dynamics (soft bodies + constraints) and a pressure/scale driver, then added a Greek evil-eye pattern that stretches and relaxes with the mesh. Rendered in Octane with slick plastic/SSS and macro DOF; light finishing in After Effects.
Skills: C4D · X-Particles (Dynamics) · Octane · After Effects
A drum & bass side project inspired by my daughter’s baby voice (sampled as the track hook). For the cover, I built a neon-retro playground in Cinema 4D and Octane, glass-toy shaders, stacking cups, and a teddy-bear silhouette, lit against a gridded sunset to match the track’s energetic, nostalgic vibe. Final comp and type styling echo streaming artwork conventions.
Skills: C4D · Octane · Art direction · Music production

Playful soft-body blobs with marble glass interiors. I drove colour and pattern shifts using vertex maps tied to contact/velocity so the textures morph as the spheres squish and slide. Lit like product glass to push depth and caustic sparkle, then comped subtle bloom and grain for a tactile finish.
Skills: Cinema 4D · Octane · Soft-body dynamics · Vertex maps · After Effects

